TSWW digital game – the software progresses apace!
As you hopefully are aware, we are developing TSWW (and the other series in due course) as software. Although we already have a working prototype it needs to be moved onto modern frameworks so that it will work on the current crop of devices and operating systems.
Bob Vale who is doing the programming (and I suspect a lot of swearing) is now able to share with use the following:
- Movement works….
- Basic map works
See the programme! YAY says I and took some screenshots once I worked out HOW to do that in Win10. (Win 7 was so much nicer to use). Anyway, the top image should have a highlighted hex, just right of centre. Every pale green washed hex is a place you can move to…. All very cool.
When you move the unit, a “wiggly worm” type of arrow lets you see the path it will take, which is most useful. The code optimises movement – but obviously you can force moves which are less optimal if they make good sense in terms of ZOIs, enemy force locations and so on and so forth.
So – Bob is getting there – and is not yet driven demented. Beers I think are due in celebration!